Commentary by Chris Pressey =========================== This work is distributed under a CC-BY-ND-4.0 license, with the following explicit exception: the ratings may be freely used for any purpose with no limitations. Game Development --------------- ### Game Engine Architecure (1st Edition) * rating: 1 Lots of interesting things about Game Engine Architecture. ### Game Engine Architecure (2nd Edition) * rating: 0 The same interesting things about Game Engine Architecture, but updated. ### Game Programming Patterns * rating: 2 I found the writing style somewhat flippant but there are some good program-design observations in it. ### unity - how best to structure/manage hundreds of \'in-game\' characters? - Game Development Stack Exchange * rating: 1 . ### Why code reflection became a must in game engines? - Game Development Stack Exchange * rating: 1 . ### How was a demo mode implemented in arcade machines - Retrocomputing Stack Exchange * rating: 1 . ### terminology - What exactly is a softlock? - Arqade * rating: 1 . ### exceptions - When to carry on with a buggy game state versus terminate the process? - Game Development Stack Exchange * rating: 1 . ### javascript - Immutable.js: Data structure to represent 2D game field - Stack Overflow * rating: 1 . ### unity - What is the standard practice for animating motion \-- move character or not move character? - Game Development Stack Exchange * rating: 1 . ### deWiTTERS Game Loop -- Koonsolo Games * rating: 3 . ### physics - Fixed timestep game loop, why interpolation - Game Development Stack Exchange * rating: 1 . ### Fix Your Timestep! \| Gaffer On Games * rating: 1 . ### Integration Basics \| Gaffer On Games * rating: 1 . ### Jamagic: A good idea that faded away - Kartones Blog * rating: 1 . ### 3DEL: All engines * rating: 1 . ### Unity - Manual: Order of execution for event functions * rating: 0 . ### XPMCK - Cross Platform Music Compiler Kit * rating: 1 . ### s-macke/VoxelSpace: Terrain rendering algorithm in less than 20 lines of code * rating: 3 .